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2 layers50 × 30 mmCoinMechInterface, the printed circuit board in 3D

Arcade Coin Mechanism Interface Board

Size
50 × 30 mm
Copper layers
2
Thickness
1.6 mm
Parts
11
Nets
5
Pads
23
Tracks, vias
55, 0
Routed
Yes
KiCad
KiCad 5 (file 20171130)
Created
7 Jul 2019
Updated
7 Jul 2019

Overview

CoinMechInterface is an open-source printed circuit board by kiall, from the kiall/arcade-coinmech-interface repository on GitHub, published under the Apache-2.0 licence. It is a 2-layer board of 50 × 30 mm with 11 parts on 5 nets, routed with 55 tracks and 0 vias.

Its parts include 5 connectors and 2 diodes. It belongs with the retro computing and games and interfaces and adapters boards of this library.

README

README.md

Arcade Coin Mechanism Interface

This is a simple little interface board to connect a 12V arcade coin mechanism to a 5V interface board (e.g. the Ultimarc I-Pac). The board supports connecting 2x 12V coin mechanism, and 1x 12V Coin Counter.

So - Where to get one?

I don't sell these! The design is Open Source. I upload my designs to OSH Park and have them manafacture the board for me, I've included a link below.

Order from OSH Park

(I do not earn commission etc from OSH Park if you order from them)

But, What does it look like?

Board Front Board Back Installed 1 Installed 2

What parts will I need?

  1. The PCB itself (See below)
  2. 2x JST-XH 4 pin sockets
  3. 2x JST-XH 2 pin sockets
  4. 1x JST-XH 2 pin sockets
  5. 2x 5V Zener Diodes

I use JST-XH sockets everywhere, but any socket with a 2.54mm pitch and approximatly the same outside will do just fine.

How do I assemble it?

  1. Place the 2x Zener Diodes into their spots (D1 and D2) and solder in place. Ensure the stripe on the diode is on the correct side - match the orientation shown on the PCB itself.
  2. Place the JST-XH connectors.
    1. Pay attention to the orientation, the markings on the PCB show which direction the socket should go, look at the slots in the connector. If using a different connector type, just be consistent in which way you orient the connectors!
    2. Place all connectors at once, then carefully turn the board upside down and allow it to rest on the connectors.
    3. Solder all the pins.
  3. Your done assembling the board!

What wiring is needed?

Coin Mechanism 1 & 2 Sockets - J2 & J3

  • Pin 1 (Square Pad): Coin Mech "Counter" wire.
  • Pin 2: Coin Mech "Ground" wire.
  • Pin 2: Coin Mech "Coin" wire.
  • Pin 4: Coin Mech "12V" wire.

Counter Socket - J5

Generally, the wires on a coin counter are identical and it doesn't actually matter which way around you wire them.

  • Pin 1 (Square Pad): Coin Counter 12V Supply
  • Pin 2: Coin Counter Increment Signal

KB Enc Socket - J4

  • Pin 1 (Square Pad): Keyboard Encoder Ground (e.g. I-PAC Ground Loop)
  • Pin 2: Keyboard Encoder Coin 1 Input
  • Pin 3: Keyboard Encoder Coin 2 Input

Power Input Socket - J1

  • Pin 1 (Square Pad): 12V from Power Supply
  • Pin 2: Ground from Power Supply

Parts

11
QtyValueFootprintReferences
1Coin 1 ZenerDiode_THT:D_T-1_P5.08mm_HorizontalD1
1Coin 2 ZenerDiode_THT:D_T-1_P5.08mm_HorizontalD2
1Coin Mech 1Connector_JST:JST_XH_B04B-XH-A_1x04_P2.50mm_VerticalJ2
1Coin Mech 2Connector_JST:JST_XH_B04B-XH-A_1x04_P2.50mm_VerticalJ3
1CounterConnector_JST:JST_XH_B02B-XH-A_1x02_P2.50mm_VerticalJ5
1KB EncConnector_JST:JST_XH_B03B-XH-A_1x03_P2.50mm_VerticalJ4
1Power InputConnector_JST:JST_XH_B02B-XH-A_1x02_P2.50mm_VerticalJ1

The 7 most common of 11 parts.

Questions

How big is the CoinMechInterface PCB?

It measures 50 × 30 mm and has 2 copper layers, 1.6 mm thick.

What parts does the CoinMechInterface use?

11 parts. The full list of its parts is on this page, with links to each part's symbol and footprint where PCBKit's library has them.

Where can I download the CoinMechInterface KiCad files?

From the kiall/arcade-coinmech-interface repository on GitHub, at the commit this page was made from: the board is kicad/CoinMechInterface.kicad_pcb. PCBKit opens the board in the browser, with nothing to install.

Can I use the CoinMechInterface design in my own project?

Its repository publishes it under the Apache-2.0 licence: you may reuse it on that licence's terms (keep the author's notice, and for a copyleft licence share your changes alike).

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