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2 layers154 × 40 mmPicoGameConsole, the printed circuit board in 3D

Primitive game console made with Raspberry Pi Pico, ST7735 LCD display, joystick module and 2 tact switches.

Size
154 × 40 mm
Copper layers
2
Thickness
1.6 mm
Parts
11
Nets
42
Pads
118
Tracks, vias
109, 6
Routed
Yes
KiCad
KiCad 7 (file 20221018)
Created
17 Nov 2023
Updated
26 Jul 2025

Overview

PicoGameConsole is an open-source printed circuit board by ghemyn, from the ghemyn/PicoGameConsole repository on GitHub, published under the MIT licence. It is a 2-layer board of 154 × 40 mm with 11 parts on 42 nets, routed with 109 tracks and 6 vias.

Its parts include 2 resistors, 2 switches, 1 capacitor, 1 IC and 1 diode. It belongs with the lEDs and displays boards and the RP2040 boards of this library.

README

README.md

Shamino Console

My own game console powered by Raspberry Pi Pico and ST7735 LCD display.

Software Design

The console framework is made to be elegant, readable and as performant as possible. It is written in C++ only for some convenience features and most of it is almost pure embedded-style C. Thanks to the functional and modular code structure it is easy to port it for other platforms.

You can make your own game just by declaring a new GameInfo inside games_list.hpp file and defining its functions inside other .cpp file. (Look at other example games provided in the repository)

Hardware Design

The new improved version of the "Shamino Console" now features a custom PCB. This greatly improves the general quality of the console. It just looks and feels better now :)

There will be a 3D printed casing for it soon.

picogameconsole.png

To see the old version, look inside the /old_design directory.

Required componnts:

How to compile?

Prerequisites

  • Pico SDK (St the PICO_SDK_PATH enviromental variable)
  • ARM Toolchain (Set the PICO_TOOLCHAIN_PATH enviromental variable)
  • CMake (Add to path)
  • MinGW or other C++ compiler (Add to path)

Commands (Using MinGW):

  1. mkdir build && cd build
  2. cmake -G "MinGW Makefiles" ..
  3. make or mingw32-make
  4. If everything compiled successfully - copy the GameOnConsole.uf2 file to your Pico

On Windows you can use the run.bat script (You will most likely need to specify the target drive which is your Pico)

Parts

11
QtyValueFootprintReferences
2SW_PushButton_Switch_THT:SW_PUSH-12mmSW1, SW2
1100nFCapacitor_THT:C_Disc_D5.0mm_W2.5mm_P5.00mmC1
14,7kΩResistor_THT:R_Axial_DIN0411_L9.9mm_D3.6mm_P12.70mm_HorizontalR1
147ΩResistor_THT:R_Axial_DIN0411_L9.9mm_D3.6mm_P12.70mm_HorizontalR2
1BuzzerBuzzer_Beeper:Buzzer_12x9.5RM7.6BZ1
1D_SchottkyDiode_THT:D_DO-41_SOD81_P7.62mm_HorizontalD1
1PicoRaspberry Pi Pico:RPi_Pico_SMD_THU1
1~Power:PowerPins+3V/GND1
1~ThumbJoystick:Thumb JoystickJOY1
1~1.8inchLCD:1.8Inch_ST7735LCD1

Questions

How big is the PicoGameConsole PCB?

It measures 154 × 40 mm and has 2 copper layers, 1.6 mm thick.

What parts does the PicoGameConsole use?

11 parts. The full list of its parts is on this page, with links to each part's symbol and footprint where PCBKit's library has them.

Where can I download the PicoGameConsole KiCad files?

From the ghemyn/PicoGameConsole repository on GitHub, at the commit this page was made from: the board is pcb/pico_game_console/pico_game_console.kicad_pcb and its schematic pcb/pico_game_console/pico_game_console.kicad_sch. PCBKit opens the board in the browser, with nothing to install.

Can I use the PicoGameConsole design in my own project?

Its repository publishes it under the MIT licence: you may reuse it on that licence's terms (keep the author's notice, and for a copyleft licence share your changes alike).

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