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2 layers45.2 × 59.8 mmVga, the printed circuit board in 3D

This is a collection of circuits that I designed and built in order to build my own arcade machine.

Size
45.2 × 59.8 mm
Copper layers
2
Thickness
1.6 mm
Parts
30
Nets
64
Pads
128
Tracks, vias
151, 1
Pours
1
Routed
Yes
KiCad
KiCad 8.0 (file 20240108)
Created
10 Jun 2024
Updated
1 Aug 2024

Overview

Vga is an open-source printed circuit board by silvervest, from the silvervest/arcade repository on GitHub, published under the CERN-OHL-S-2.0 licence. It is a 2-layer board of 45.2 × 59.8 mm with 30 parts on 64 nets, routed with 151 tracks and 1 via.

It is built around the SN74LS86ADR(LX) and BC847. Its parts include 13 resistors, 5 capacitors, 2 ICs, 2 transistors and 2 connectors. It belongs with the RP2040 boards of this library.

Main components

2

README

README.md

Arcade machine

This is a collection of circuits that I designed and built in order to build my own arcade machine.

I probably could have picked up off-the-shelf items for any and all of these, but I wanted to make my own for fun.

Stick

Takes the joystick and buttons inputs and emulates two gamepads over USB. Each gamepad supports 16 buttons, which allows for four directionals and 12 actions per "player". The two players are provided by I2C I/O expanders.

The spare GPIO on the Pi Pico are expanded out as well, in case I'd like to use them later for something else.

stick.png

PSX

One of the goals of my machine was to support lightgun games, and I decided I wanted to use the existing Namco Guncon lightguns I already had. So this does that.

It also provides an additional 16 GPIO, for whatever else might take my fancy. With this and the spare GPIO above in the Stick, I could theoretically make a 4 player cabinet!

psx.png

VGA to RGB

Driving my arcade cabinet is a regular PC running Batocera, and I am using VGA output. The CRT I'm using can be modded to support RGB, and this board handles that stuff, plus converting the h+v sync signals from VGA into csync for the TV to handle.

The TV I used also has a quirk where it disables RGB blanking via "software" at startup, so this board's Pi Pico can interface with the i2c bus onboard the TV and send the commands to re-enable RGB blanking when ready, and I also made the Pico control RGB blanking, so we can make sure we don't enable blanking before the computer is booted to make sure we don't send a 30khz signal and damage anything...

vga-front.png vga-back.png

License

All PCB designs are CERN OHL v2 Strongly Reciprocal licensed

All Software is MIT licensed

Copyright 2024 silvestron's bits and bytes

Parts

30
QtyValueFootprintReferences
4MountingHole_PadMountingHole:MountingHole_3.2mm_M3_PadH1, H1, H2, H2
3100nCapacitor_SMD:C_0805_2012MetricC3, C5, C7
347Resistor_SMD:R_0805_2012MetricR6, R7, R8
375Resistor_SMD:R_0805_2012MetricR9, R10, R11
21k8Resistor_SMD:R_0805_2012MetricR3, R4
222uFCapacitor_SMD:C_0805_2012MetricC1, C2
22k2Resistor_SMD:R_0805_2012MetricR1, R2
2BC847Package_TO_SOT_SMD:SOT-23Q1, Q2
11k0Resistor_SMD:R_0805_2012MetricR12
12k7Resistor_SMD:R_0805_2012MetricR5
13k3Resistor_SMD:R_0805_2012MetricR13
1LOGOKiCad Components:sbab-text-logo-tinyG***
1PicoKiCad Components:RPi_Pico_SMDU2
1SN74LS86ADRPackage_SO:SOIC-14_3.9x8.7mm_P1.27mmU1
1TV InterfaceTerminalBlock_Altech:Altech_AK100_1x08_P5.00mmJ2
1VGAConnector_Dsub:DSUB-15-HD_Female_Horizontal_P2.29x1.98mm_EdgePinOffset3.03mm_Housed_MountingHolesOffset4.94mmJ1

The 29 most common of 30 parts.

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Questions

How big is the Vga PCB?

It measures 45.2 × 59.8 mm and has 2 copper layers, 1.6 mm thick.

What parts does the Vga use?

30 parts, built around the SN74LS86ADR(LX) and BC847. The full list of its parts is on this page, with links to each part's symbol and footprint where PCBKit's library has them.

Where can I download the Vga KiCad files?

From the silvervest/arcade repository on GitHub, at the commit this page was made from: the board is vga/vga.kicad_pcb and its schematic psx/psx.kicad_sch. PCBKit opens the board in the browser, with nothing to install.

Can I use the Vga design in my own project?

Its repository publishes it under the CERN-OHL-S-2.0 licence: you may reuse it on that licence's terms (keep the author's notice, and for a copyleft licence share your changes alike).