

Game Console PCB
A personal project documenting the design and build of a fully custom handheld game console from scratch. This repository contains all source code, PCB design files, and supporting materials for the build.
- Size
- 40 × 67 mm
- Copper layers
- 2
- Thickness
- 1.6 mm
- Parts
- 19
- Nets
- 14
- Pads
- 44
- Tracks, vias
- 59, 6
- Pours
- 1
- Routed
- Yes
- KiCad
- KiCad 8.0 (file 20240108)
- Created
- 25 Apr 2026
- Updated
- 27 Apr 2026
Overview
Game Console PCB is an open-source printed circuit board by Glubker, from the Glubker/handheld-game-console repository on GitHub, published under the MIT licence. It is a 2-layer board of 40 × 67 mm with 19 parts on 14 nets, routed with 59 tracks and 6 vias.
Its parts include 6 capacitors, 6 resistors, 6 switches and 1 connector. It belongs with the retro computing and games boards of this library.
README
README.mdHandheld Game Console
A personal project documenting the design and build of a fully custom handheld game console from scratch. This repository contains all source code, PCB design files, and supporting materials for the build. It is not a polished open source project, but a record of something I built for myself that others are welcome to learn from and adapt.
The current build runs on a Radxa Rock 5C with an 8" 1280x800 display, housed in a custom 3D printed casing with a custom PCB handling all physical input. The graphical interface and game launcher were written entirely from scratch in Flutter. Physical buttons are mapped to standard keypresses by a dedicated background program, meaning any software that accepts keyboard input runs on the device without modification.
Full documentation covering the hardware, PCB, software architecture,
OS configuration, and complete build process is available at
lubker.dk/gameconsole
Repository Structure
handheld-game-console/
├── pcb/ # KiCad PCB design files and Gerbers
├── raspberry-pi/ # Original build: Raspberry Pi 4 + C++/Raylib
│ ├── game_console/ # Main interface and built-in games
│ │ ├── main.cpp
│ │ ├── src/ # UI components and utilities
│ │ ├── resources/ # Fonts and icons
│ │ └── games/game_src/ # Source for built-in games
│ │ ├── pong/
│ │ ├── dodgers/
│ │ ├── flappy_bird/
│ │ ├── pacman/
│ │ └── platformer/
│ ├── gpio_testing.py # GPIO input testing script (gpiozero)
│ └── gpio_to_keypress.c # Input handler (WiringPi)
└── radxa-rock-5c/ # Current build: Radxa Rock 5C + Flutter
├── flutter_src/ # Flutter interface source
│ └── lib/
│ ├── main.dart
│ ├── models/ # Game model, keyboard manager, settings
│ ├── screens/ # Home screen
│ ├── widgets/ # UI components
│ └── utils/
├── gpio_testing.py # GPIO input testing script (gpiod)
├── gpio_to_keypress.c # Input handler (libgpiod)
└── launcher.sh # Launch scriptLicense
MIT. See LICENSE for details.
If you use this project as a reference or build upon it, a credit or link back to lubker.dk/gameconsole is appreciated.
Parts
19| Qty | Value | Footprint | References |
|---|---|---|---|
| 6 | 100 | Resistor_SMD:R_0805_2012Metric_Pad1.20x1.40mm_HandSolder | R1, R2, R3, R4, R5, R6 |
| 6 | 100nF | Capacitor_SMD:C_0805_2012Metric_Pad1.18x1.45mm_HandSolder | C1, C2, C3, C4, C5, C6 |
| 6 | SW_Omron_B3FS | FirstForm_FootPrints:TactSwitch 3x4x2 | SW1, SW2, SW3, SW4, SW5, SW6 |
| 1 | Conn_01x08 | Connector_JST:JST_EH_B8B-EH-A_1x08_P2.50mm_Vertical | J1 |
Questions
How big is the Game Console PCB PCB?
It measures 40 × 67 mm and has 2 copper layers, 1.6 mm thick.
What parts does the Game Console PCB use?
19 parts. The full list of its parts is on this page, with links to each part's symbol and footprint where PCBKit's library has them.
Where can I download the Game Console PCB KiCad files?
From the Glubker/handheld-game-console repository on GitHub, at the commit this page was made from: the board is pcb/Game Console PCB.kicad_pcb and its schematic pcb/Game Console PCB.kicad_sch. PCBKit opens the board in the browser, with nothing to install.
Can I use the Game Console PCB design in my own project?
Its repository publishes it under the MIT licence: you may reuse it on that licence's terms (keep the author's notice, and for a copyleft licence share your changes alike).
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