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2 layers246 × 245.3 mmCatan100, the printed circuit board in 3D

An electronic strategy board game about mining an asteroid and barter.

Size
246 × 245.3 mm
Copper layers
2
Thickness
1.6 mm
Parts
25
Nets
28
Pads
162
Tracks, vias
909, 144
Routed
Yes
KiCad
KiCad 7 (file 20221018)
Created
16 Jan 2025
Updated
15 Mar 2026

Overview

Catan100 is an open-source printed circuit board by seanboyce, from the seanboyce/Calculus-the-game repository on GitHub. It is a 2-layer board of 246 × 245.3 mm with 25 parts on 28 nets, routed with 909 tracks and 144 vias.

It is built around the TM1640. Its parts include 9 diodes, 7 ICs, 2 capacitors, 2 resistors and 1 connector.

Main components

1

README

README.md

Introduction

An electronic strategy board game about mining an asteroid and barter. It is also fully compatible with Settlers of Catan. So if you already own that game, you can play it using this board if you wish (using the cards and pieces from the original). The holders of the Catan copyright also generously allow you to make one (1) handmade copy of their game for personal use. A practical thing to do is buy their game, and use the included pieces and cards (although please note the pieces will only physically fit the full-size version, see below). For more information on IP, please visit this link: https://www.catan.com/guidelines-dealing-intellectual-property-catan

Out of respect for their IP (and also for fun), my own game will be sci-fi themed and will not use or refer to their IP beyond this point.

Sci-Fi theme?

The name of the game is Calculus, in the sense of a "stone, or concretion of material". In this case, an asteroid in deep space! You are one of up to four corporations that are racing to exploit this valuable asteroid. The corporation that reaches a certain level of development (10 Infrastructure Points) first will own this tiny piece of the sky. This is the object of the game. Besides the four corporations, a mysterious hacker has made their home here, and is bound to interfere with your plans...

(for more information, read the short, bewildering manual)

Status

The electronics and firmware are in a finished state. Game and reference cards exist and are usable, but the design is nothing special. The game manual is an A5 saddle-stitched booklet, available as a pre-imposed, print-ready document. If you want to help, please redesign my print materials. You are very likely better at this than I am.

There are two versions of this game, both complete:

  1. The cheap version (about USD 15.00 to manufacture 1 unit in Asia) -- this version only has one PCB, although you will need 3 units to build the game. It is very cheap to manufacture, but a bit small and cramped to play. Call it a "travel version"! It is missing a little polish overall, and the firmware (while completely functional) is a little chaotic. Notably, trade ports are not electronic (I use magnetic discs), the landing zone (unproductive tile) is limited to being in the center of the board, and there's no MCU on the board itself -- it needs to be added externally and wired in to the inputs. You'll also need to hack in a button. Still, it's very cheap to make and perfectly cromulent.
  2. The full-size version (about USD 37.50 to manufacture 1 unit in Asia) -- this one is much larger (more than double the size). It uses two PCBs: a large one (you will need 3), and a small one (you will need 1). The small PCB has space for an MCU, making the final board much more self-contained. The small board goes in the center and is also an active game tile -- the landing zone (unproductive tile) can be randomized like other tiles because of this. Trade ports are randomized and represented by RGB LEDs like resource tiles (or off for 3:1). There are also some cosmetic improvements like a proper button and nicer lines. I've also substantially cleaned up the firmware to control all those LEDs -- there are 388 (!) LEDs on the board when you count up all the RGB LEDs and two digit 8-segment displays.

Other than noted above, both versions play the same.

Power

It's expected that you power the game via a USB battery bank. Like the kind you use to recharge phones. However, you can power it from any USB port or 5V source. Current consumption at 5v should be around 250mA for the cheap version, and a little higher for the full version (say 300mA).

Note that some power banks will automatically turn off if the power draw is too low. When pressing the 'next turn' button, the power draw can dip below this threshold, causing the game to turn off and lose it's state! To avoid this, some power banks have a 'low current mode' that disables this feature -- check your powerbank manual.

An alternative solution is to put a resistor across power and ground to increase the current draw. A 100 ohm resistor was sufficient in my case. This adds 50mA to the current consumption, but still keeps it low enough that my power bank will run the game for 30 hours or so per charge.

Building your own rechargeable power supply, or powering it from a phone charger instead of a battery are also reasonable solutions!

CPU

The cheap version of the game can use more or less any RP2040 based board. The original Pi Pico works fine. The full version specifically requires the XIAO RP2040 -- it's smaller and I needed the space.

Structural

The boards for the cheap version are intended to be attached above a small project box or similar. This serves the dual purpose of housing a microcontroller, and fixing the 3 PCBs firmly in place. The larger board has all those electronics integrated, and is meant to be bolted to something rigid. I use a circular bamboo serving tray, this leaves a hollow space under the board suitable for storing pieces, the power supply, and the manual.

You can also just add rubber feet to the PCB, the type that are used for furniture and attach on via M3 bolts. This will let you rest it on most flat sufaces. These should be at least 8mm high for proper clearance, I found 10mm more practical. The benefit of this approach is that you can 'stack' the 3 big PCBs, and store the game in a smaller box. On the other hand, it offers no strain relief on the cabling (which can get a bit tangled). I found that bolting it to a rigid surface was much more practical.

Game Pieces

The cheap requires custom pieces -- hex spacers, bolts, and nuts colored with a permanent marker work fine. The full size board can be played with pieces from a Catan set, or you can make your own.

I like the weight of metal game pieces -- so I dyed 25mm brass hex spacers as the 'tunnels', dyed M6 nuts as the 'mines', and add a ~13mm dyed M6 bolt to them to upgrade them to 'drills'.

To dye these metal pieces, colored permanent marker worked really well.

Firmware

Besides the assembled PCBs, you will need to load firmware to the main microcontroller (an RP2040). This is pretty easy and can be done over USB. The firmware is heavily commented -- this is so you can make 'house' modifications to the game mechanics, to change the rules if you want. You could even design a completely new game!

Notes on Assembly

Assembling the PCBs will require that you are comfortable with surface-mount soldering. It's not nearly as hard as it looks. You'll need solder paste and a hot air rework station though. If you don't have these, check if there's a hackerspace near you. They probably will! The default designs use 0402 (1005 metric) components. If you want something easier to solder, look for the 0603 version of the kicad and production files in the fullsize board directory.

Having Trouble? Something Confusing?

Raise an issue here on Github. I check in from time to time and will likely respond.

Image of Completed Board (full version)

Photo of the completed full version of the game

Image of Completed Board (cheap version)

Photo of the completed small version of the game

Parts

25
QtyValueFootprintReferences
6~files:7seg2_smallU2, U3, U4, U5, U6, U7
4MountingHoleMountingHole:MountingHole_3.2mm_M3H1, H2, H3, H4
210kResistor_SMD:R_01005_0402MetricR1, R2
10.1uFCapacitor_SMD:C_0603_1608MetricC1
1100uFCapacitor_Tantalum_SMD:CP_EIA-3528-12_Kemet-TC2
1Conn_01x04_PinConnector_PinHeader_1.27mm:PinHeader_1x04_P1.27mm_HorizontalJ1
1D10LED_SMD:LED_RGB_5050-6D7
1D2LED_SMD:LED_RGB_5050-6D1
1D3LED_SMD:LED_RGB_5050-6D2
1D4LED_SMD:LED_RGB_5050-6D3
1D5LED_SMD:LED_RGB_5050-6D4
1D6LED_SMD:LED_RGB_5050-6D5
1D7LED_SMD:LED_RGB_5050-6D6
1D8LED_SMD:LED_RGB_5050-6D9
1D9LED_SMD:LED_RGB_5050-6D8
1TM1640files:TM1640U1

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Questions

How big is the Catan100 PCB?

It measures 246 × 245.3 mm and has 2 copper layers, 1.6 mm thick.

What parts does the Catan100 use?

25 parts, built around the TM1640. The full list of its parts is on this page, with links to each part's symbol and footprint where PCBKit's library has them.

Where can I download the Catan100 KiCad files?

From the seanboyce/Calculus-the-game repository on GitHub, at the commit this page was made from: the board is calculus_full/catan main segment kicad files/catan100.kicad_pcb and its schematic calculus_full/catan main segment kicad files/catan100.kicad_sch. PCBKit opens the board in the browser, with nothing to install.

Can I use the Catan100 design in my own project?

Its repository states no licence, so its author keeps all rights: ask seanboyce before reusing the design.