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2 layers41.2 × 14.2 mmVGA2SCART, the printed circuit board in 3D

VGAxSCART Adapter

Size
41.2 × 14.2 mm
Copper layers
2
Thickness
1.6 mm
Parts
10
Nets
20
Pads
52
Tracks, vias
110, 13
Pours
2
Routed
Yes
KiCad
KiCad 6 (file 20211014)
Created
15 Nov 2021
Updated
18 Feb 2023

Overview

VGA2SCART is an open-source printed circuit board by jeffqchen, from the jeffqchen/VGAxSCART repository on GitHub, published under the CC-BY-SA-4.0 licence. It is a 2-layer board of 41.2 × 14.2 mm with 10 parts on 20 nets, routed with 110 tracks and 13 vias.

Its parts include 2 resistors and 2 connectors. It belongs with the interfaces and adapters boards of this library.

README

README.md

VGAxSCART

A VGAxSCART Adapter for RGBS. This is one of the different links in my RGBS dongle series.

This dongle passes RGB and Sync video signals, as well as stereo audio between SCART and VGA. Note it does not convert H+V Sync from/into CSync.

The SCART fast switching/blanking voltage is preserved for compatibility, while the function switching/aspect ratio voltage is discarded for better safety.

This design is bi-directional. You can choose the direction during assembly by closing the corresponding jumper pads on the PCB.

3D printed shells for each direction are also provided.


Parts

  • PCB

  • VGA Port Slim, Female - Link

  • SCART Male Plug, Cable Type - Link

  • [2x] M2x20mm Screws and Nuts - Link

SMD Resistor, 0603 size

  • [1x] 180 Ohm

  • [1x] 470 Ohm

  • 3D Printed Shell


Configuration

Choose Bwteen In Or Out

Close the directional jumper with solder:

  • Triangle: VGA to SCART
  • No triangle: SCART to VGA

Close Jumper for CVBS/LUMA Sync Signal

In case you are using CVBS or Luma as sync, close jumper JP6 next to R2.

Shielding Connection Jumpers

The two jumpers connecting GND to each of the VGA shielding pins should be left open when it's on the sink side, and closed when it's on the source side.


Assembly

Solder the SMD resistors onto the PCB.

Insert the SCART header with its shielding into the top shell. Then fit the PCB without the VGA header in between the two rows of the contacts on the SCART header.

Press the PCB inwards and downwards to hold it in place. Solder down two contacts on the SCART header to the PCB.

Take the assembly out of the shell. Inspect if the SCART plug is straight. If the plug is crooked, melt the soldered contacts and adjust the plug until it is. Otherwise it will be very hard to close up the shell.

Go on and solder all the rest of the contacts on the SCART header onto the PCB. Make sure the PCB is perpendicular to the bottom of the SCART header Then, solder in the VGA port.

Finally, fit the assembly back into the top shell, and close the bottom shell with the top with two sets of M2x20mm screws and nuts.

Note the screws travel in a slightly diagonal direction. Pay attention to the direction when tightening the screws.


Shield: CC BY-SA 4.0

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

CC BY-SA 4.0

Parts

10
QtyValueFootprintReferences
3SolderJumper_3_OpenJumper:SolderJumper-3_P1.3mm_Open_RoundedPad1.0x1.5mmJP1, JP2, JP3
2SolderJumper_2_OpenJumper:SolderJumper-2_P1.3mm_Open_RoundedPad1.0x1.5mmJP4, JP5
1180 OhmResistor_SMD:R_0603_1608MetricR1
1470Resistor_SMD:R_0603_1608MetricR2
1No AttenuationJumper:SolderJumper-2_P1.3mm_Open_RoundedPad1.0x1.5mmJP6
1SCART_PALVGA2SCART:SCART_CutdownP2
1VGAVGA2SCART:VGA_female_rightangle_slimP1

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Questions

How big is the VGA2SCART PCB?

It measures 41.2 × 14.2 mm and has 2 copper layers, 1.6 mm thick.

What parts does the VGA2SCART use?

10 parts. The full list of its parts is on this page, with links to each part's symbol and footprint where PCBKit's library has them.

Where can I download the VGA2SCART KiCad files?

From the jeffqchen/VGAxSCART repository on GitHub, at the commit this page was made from: the board is KiCAD/VGAxSCART/VGA2SCART.kicad_pcb and its schematic KiCAD/VGAxSCART/VGA2SCART.kicad_sch. PCBKit opens the board in the browser, with nothing to install.

Can I use the VGA2SCART design in my own project?

Its repository publishes it under the CC-BY-SA-4.0 licence: you may reuse it on that licence's terms (keep the author's notice, and for a copyleft licence share your changes alike).